The campaign adds new clothes and home items to the playing experience all the time. The first two week period saw 25% of all Hotel Hideaway’s players buying something at the BALR. store. That adds up to a quarter of a million items sold.
In that time, BALR. white trainers peaked briefly as the best selling item within the game. Combined, players wore the trainers for 250 million seconds (nearly 8 years) within the game. All the BALR. items were worn for a time that added up to 1.5 billion seconds (nearly 50 years) in that first two weeks.
Gamers value brands that are an active part of their game, says Kim van Teunenbroek, Global Partnership Director at Azerion. “They feel like it adds to the experience and so they respond positively.”
In-game advertising has been shown to be extremely effective. This partnership takes things one step further, with players being able to browse BALR.’s fashion range and buy things to wear within the game.
The game simulates the experience of being in a top hotel; BALR. is running the hotel fashion store. The partnerships reflects the shared values of BALR. and Azerion, with both constantly exploring new ways to reach and engage a new audience.
Research from NewZoo shows that gamers are more receptive to brands, with half saying they use ads to keep up to date with products they want. Gamers are also 23% more likely to have purchase influence on their friends and family.
We’re constantly on the lookout for new ways to help partners engage users, says Kim. It’s technically complex to integrate a shop into a game but the rewards are huge.
Juul Manders, CEO of BALR. says: Typically players are spending more than 25 minutes per session with Hotel Hideaway and they come back time and again. By making BALR. a part of the experience, we get an amazing user response. And because players love that experience, they tell their friends and BALR.’s brand message reaches well beyond the game.